solimanual.blogg.se

I abandoned life to gaming
I abandoned life to gaming










i abandoned life to gaming

When Disney shut down LucasArts, all hope of seeing any of the company's classic franchises revived digitally seemed slim to none. In other words, so long as there's interest in classic games, Disney isn't going to ignore its extensive back-catalog of fantastic games. As long as there are passionate gamers looking to play our games, we’ll continue to look for new partnerships and distribution platforms that are good for our business." From our collaboration with Double Fine to launch Grim Fandango Remastered to the lineup of games like TRON 2.0, Toy Story 3, Castle of Illusion Starring Mickey Mouse, and Star Wars: X-Wing series that we offer through digital store fronts, our portfolio reflects continued interest in classic titles across Disney brands. Even though technology and gaming platforms continue to evolve, the characters and stories of these classic titles has endured. "Longtime fans and new players keep telling us that they want to play classic Disney and Lucasfilm games. When reached for comment, Disney Interactive's SVP & Head of Games Chris Heatherly gave the following comment: When asked if he had any plans for bringing Full Throttle back as well, Tim Schafer responded in about as Tim Schafer a way as possible: "Maybe! As long as you buy five copies of Grim!" With Manny Calavera finally making a triumphant return, it made us wonder about other LucasArts games, namely the dystopian biker adventure Full Throttle.

i abandoned life to gaming

In addition to many Star Wars games and some of the Monkey Island series popping up on GOG, a collaboration between Disney Interactive and Double Fine recently saw the remaster and re-release of Grim Fandango, one of the most beloved of the bunch. However, we've seen a fair bit of movement in getting those games back to life in the past year. The rights to those games, says Greg Rice, a producer at Schafer's current studio Double Fine, shifted to Disney with the Lucasfilm acquisition. But when Disney purchased Lucasfilm in 2012 and subsequently shuddered the game-making arm of the studio, the fate of those classic games-and any hope of their seeing a digital re-release-was left uncertain. When it comes to PC classics, lists are often dominated by the beloved adventure games built by Lucasfilm Games, LucasArts, and Tim Schafer. It's very little to go on, unfortunately, but at least we can hold out hope that the project isn't totally dead in the water. When reached for comment, Night Dive Studios' Stephen Kick said they were unable to discuss anything related to No One Lives Forever at the moment, but would keep us in the loop in the event of any developments. "GDC was exceptional! Not only that but there have been developments in the NOLF story.my life has literally turned into a spy thriller" At the end of the Game Developers Conference in San Francisco earlier this month, Night Dive sent out a hopeful tweet: However, one silver lining still remains. With that, it seemed Night Dive had reached the end of the road. But in early February, Night Dive got a definitive "No" from Warner Bros., saying the company was not looking to either publish the game themselves or partner with anyone at the time. Of course, Night Dive had no intention of infringing on Warner's copyright, and was actually hoping to work out a licensing deal. attorney saying "they're aware of our filing for trademark, that they had contested that, and that if we went forward, specifically with a new version of No One Lives Forever, without doing a new deal with them, we would be infringing their rights," Kuperman told Kotaku. Night Dive received a "scary letter" from a Warner Bros. So we're talking about a contract in a box someplace."įox was in a similar situation to Activision, neither quite sure if they had any claim to the series and thus unable to give Night Dive a definitive answer. said, 'Well, it wouldn't be possible to do a deal with you because Activision has some ownership of this and we'd have to have them involved in this process.' So we went back to Activision and, numerous correspondence going back and forth, they replied that they thought they might have some rights, but that any records predated digital storage. "Remember, the game ran on the LithTech engine. "We knew from the Monolith connection that Warner Bros had some ownership, not sure exactly what, but at the very least, they were involved with the development of the code," Night Dive's Larry Kuperman told Kotaku. As reported by Kotaku, that copyright ambiguity ended up stonewalling the resurrection attempt.












I abandoned life to gaming